Backgammon – Three Basic Schemes

by Karla on August 31st, 2021

In extraordinarily simple terms, there are 3 general game plans employed. You need to be agile enough to hop between techniques quickly as the course of the match unfolds.

The Blockade

This comprises of creating a 6-deep wall of checkers, or at a minimum as thick as you can achieve, to lock in your competitor’s pieces that are located on your 1-point. This is considered to be the most suitable procedure at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the game advances.

The Blitz

This is composed of locking your home board as quickly as as you can while keeping your opponent on the bar. i.e., if your competitor tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a 5-5, you can play six/one six/one eight/three eight/three. Your opponent is then in serious difficulty since they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This plan is where you have 2 or higher checkers in your opponent’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It would be played when you are extremely behind as this action greatly improves your circumstances. The strongest places for anchor spots are near your opponent’s smaller points and either on adjoining points or with one point in between. Timing is essential for a powerful backgame: at the end of the day, there is no point having two nice anchors and a solid wall in your own home board if you are then forced to break apart this right away, while your opposer is shifting their checkers home, owing to the fact that you do not have other spare pieces to move! In this case, it is more tolerable to have pieces on the bar so that you can preserve your position up till your challenger gives you a chance to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this situation!

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