The Essential Basics of Backgammon Game Plans – Part Two
by Karla on September 2nd, 2019
As we have dicussed in the previous article, Backgammon is a casino game of talent and good luck. The goal is to move your checkers safely around the game board to your inner board and at the same time your opposition moves their checkers toward their inner board in the opposite direction. With opposing player checkers heading in opposite directions there is going to be conflict and the requirement for particular techniques at particular instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Tactic
If the goal of the blocking tactic is to slow down the opponent to shift her checkers, the Priming Game strategy is to absolutely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if she at all attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your board. After you’ve successfully constructed the prime to stop the movement of the competitor, your opponent doesn’t even get to toss the dice, and you move your chips and roll the dice again. You’ll win the game for sure.
The Back Game Tactic
The aims of the Back Game tactic and the Blocking Game strategy are similar – to hinder your opponent’s positions in hope to boost your chances of winning, but the Back Game plan relies on seperate techniques to achieve that. The Back Game technique is often utilized when you are far behind your competitor. To participate in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot late in the game. This technique is more challenging than others to play in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.
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