The Essential Basics of Backgammon Game Plans – Part Two
by Karla on Saturday, August 25th, 2018
As we dicussed in the last article, Backgammon is a game of skill and good luck. The goal is to shift your pieces carefully around the game board to your home board and at the same time your opposition shifts their chips toward their inside board in the opposite direction. With opposing player checkers moving in opposing directions there is going to be conflict and the need for particular strategies at specific times. Here are the two final Backgammon tactics to round out your game.
The Priming Game Plan
If the aim of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game tactic is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a damaged position if he ever tries to leave the wall. The trap of the prime can be built anywhere between point two and point eleven in your board. After you have successfully assembled the prime to block the activity of your opponent, the opponent doesn’t even get a chance to toss the dice, that means you shift your pieces and roll the dice yet again. You will be a winner for sure.
The Back Game Tactic
The aims of the Back Game plan and the Blocking Game plan are similar – to harm your opponent’s positions with hope to boost your odds of succeeding, however the Back Game tactic uses seperate tactics to do that. The Back Game tactic is often used when you’re far behind your competitor. To compete in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to play in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partly the result of the dice roll.
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