The Basics of Backgammon Tactics – Part Two
by Karla on May 26th, 2018
As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The aim is to shift your chips carefully around the board to your inside board and at the same time your opposition shifts their pieces toward their home board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for specific techniques at particular times. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Tactic
If the aim of the blocking tactic is to hamper the opponents ability to shift his checkers, the Priming Game tactic is to absolutely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a bad position if he ever tries to escape the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to block the activity of the competitor, the competitor doesn’t even get to toss the dice, and you shift your chips and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game strategy are similar – to hurt your opponent’s positions with hope to improve your chances of winning, but the Back Game tactic relies on different tactics to do that. The Back Game technique is generally employed when you are far behind your competitor. To compete in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to use in Backgammon seeing as it needs careful movement of your checkers and how the pieces are relocated is partly the outcome of the dice toss.
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