The Essential Details of Backgammon Tactics – Part Two

by Karla on June 25th, 2017

[ English ]

As we dicussed in the previous article, Backgammon is a casino game of talent and luck. The goal is to move your pieces carefully around the board to your home board while at the same time your opposition shifts their checkers toward their home board in the opposite direction. With opposing player checkers moving in opposite directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the last two Backgammon plans to finish off your game.

The Priming Game Tactic

If the aim of the blocking plan is to hamper the opponents ability to move his chips, the Priming Game plan is to absolutely block any movement of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if she at all attempts to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your half of the board. After you’ve successfully assembled the prime to block the movement of the opponent, your competitor does not even get to toss the dice, and you shift your checkers and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game technique are similar – to hurt your competitor’s positions in hope to boost your odds of succeeding, but the Back Game tactic uses different techniques to achieve that. The Back Game strategy is often used when you are far behind your competitor. To compete in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to employ in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partly the result of the dice roll.

Leave a Reply

You must be logged in to post a comment.