Backgammon – 3 Basic Plans
by Karla on June 24th, 2017
In astonishingly general terms, there are three basic plans used. You must be able to hop between game plans quickly as the course of the game unfolds.
The Blockade
This involves assembling a 6-deep wall of pieces, or at least as deep as you can manage, to barricade in the competitor’s checkers that are on your 1-point. This is judged to be the most acceptable strategy at the start of the match. You can build the wall anywhere between your 11-point and your two-point and then move it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your competitor on the bar. For example, if your competitor rolls an early two and shifts one checker from your one-point to your three-point and you then roll a 5-5, you can play 6/1 six/one 8/3 8/3. Your opponent is then in serious calamity since they have two pieces on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or higher checkers in your competitor’s inner board. (An anchor spot is a point consisting of at a minimum two of your checkers.) It needs to be employed when you are significantly behind as this action much improves your opportunities. The best places for anchor spots are towards your opponent’s smaller points and also on abutting points or with a single point separating them. Timing is essential for an effectual backgame: besides, there is no reason having two nice anchors and a complete wall in your own home board if you are then required to break up this right away, while your challenger is getting their pieces home, owing to the fact that you don’t have any other spare pieces to move! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position up till your opponent gives you an opportunity to hit, so it can be a great idea to attempt and get your opponent to get them in this case!
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