Backgammon – Three General Schemes
by Karla on December 7th, 2016
In exceptionally simple terms, there are 3 basic techniques employed. You need to be able to switch game plans quickly as the course of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of pieces, or at a minimum as thick as you can manage, to barricade in your competitor’s pieces that are located on your 1-point. This is judged to be the most adequate tactic at the begining of the game. You can assemble the wall anywhere inbetween your eleven-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This involves locking your home board as fast as possible while keeping your opposer on the bar. For example, if your competitor rolls an early 2 and shifts one piece from your one-point to your 3-point and you then roll a five-five, you are able to play six/one six/one 8/3 eight/three. Your challenger is now in big-time calamity considering that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or more anchors in your competitor’s home board. (An anchor is a point consisting of at least 2 of your pieces.) It needs to be used when you are significantly behind as it greatly improves your chances. The better places for anchors are towards your competitor’s lower points and either on abutting points or with a single point in between. Timing is integral for an effectual backgame: besides, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your opponent is moving their checkers home, seeing that you don’t have any other additional pieces to move! In this case, it’s better to have checkers on the bar so that you can maintain your position until your competitor provides you a chance to hit, so it can be a wonderful idea to attempt and get your opposer to hit them in this case!
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