The Basics of Backgammon Tactics – Part Two
by Karla on Friday, December 30th, 2016
As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to shift your checkers safely around the game board to your home board while at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With competing player chips heading in opposing directions there is going to be conflict and the need for specific tactics at particular instances. Here are the two final Backgammon plans to finish off your game.
The Priming Game Strategy
If the goal of the blocking plan is to hamper the opponents ability to shift her chips, the Priming Game strategy is to absolutely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if he/she ever tries to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your game board. As soon as you have successfully constructed the prime to prevent the movement of your competitor, the competitor does not even get to toss the dice, and you move your pieces and toss the dice yet again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game technique and the Blocking Game strategy are similar – to hurt your opponent’s positions with hope to improve your chances of winning, but the Back Game strategy relies on different tactics to do that. The Back Game technique is frequently utilized when you are far behind your competitor. To compete in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partially the result of the dice toss.
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