The Essential Facts of Backgammon Tactics – Part 2
by Karla on Sunday, November 20th, 2016
As we have dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to move your checkers carefully around the game board to your home board while at the same time your opponent moves their pieces toward their inner board in the opposing direction. With competing player checkers moving in opposing directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon tactics to round out your game.
The Priming Game Plan
If the aim of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game plan is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if he/she ever attempts to leave the wall. The ambush of the prime can be setup anyplace between point two and point 11 in your game board. As soon as you have successfully constructed the prime to prevent the movement of your competitor, the competitor doesn’t even get a chance to toss the dice, that means you move your checkers and roll the dice yet again. You will be a winner for sure.
The Back Game Tactic
The objectives of the Back Game tactic and the Blocking Game plan are very similar – to hurt your opponent’s positions in hope to improve your odds of succeeding, however the Back Game strategy uses different tactics to do that. The Back Game tactic is frequently used when you are far behind your competitor. To compete in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This technique is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partly the result of the dice toss.
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