The Basics of Backgammon Tactics – Part Two

by Karla on August 23rd, 2009

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As we have dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The goal is to move your chips safely around the game board to your home board while at the same time your opponent moves their pieces toward their home board in the opposing direction. With competing player chips heading in opposing directions there is going to be conflict and the need for specific strategies at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game tactic is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if she ever attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point eleven in your half of the board. After you’ve successfully constructed the prime to block the movement of the opponent, the competitor does not even get to toss the dice, that means you move your pieces and toss the dice again. You’ll be a winner for sure.

The Back Game Technique

The objectives of the Back Game tactic and the Blocking Game tactic are similar – to hurt your opponent’s positions with hope to improve your chances of succeeding, however the Back Game technique relies on alternate tactics to do that. The Back Game strategy is generally used when you’re far behind your opponent. To compete in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to play in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partly the result of the dice toss.

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